I have updated the open-source actionscript SVG library. It now has an Adobe AIR application example application that allows you to try it out.
What’s the library for? It lets you define vector graphics in a common format and render them in flash. Actually, you can already do this at compile time. But if you want to change the graphics programatically, for example changing the colors and styles used for fills and pens, you are out of luck with the Adobe’s current SVG offering. This program lets you do that at runtime
Big news. The runtime SVG parser and renderer for Actionscript 3.0 is working, sort of. The newest version of the library is available here. For the path mircosyntax, I used the lexer and parser from the Batik project, which is released under the Apache Version 2.0 license. The path is drawn correctly but the colors are not being rendered properly. Right now there is just code; I’ll be posting a swf and some test svg’s later.
I have completed the cue point navigation portion of the cue point project, and put up a new demo and source code browser. You can get info on the project here.
I have started work on a SVG interface for Actionscript 3.0. I will be able to render SVGs at runtime and do some editing of SVG’s at runtime. The project is hosted on google code and is licensed under LGPL.
It actually does something! Well, right now it displays a graph of the music and you can navigate around in the music. What was fun about this was I used a Model-View-Controller (MVC) architecture, which worked quite well. So well, that I transitioned the music animation program to this system.

I needed a mp3 cue point creation widget written as a standalone ActionScript 3.0 project, so I started working on one. It occurred to me that once I get the sound graph built, and the sound navigation built, somebody might want to build in some editing functionality. So I put the project up on Google Code as as3soundeditorlib.You can see the demo here.
Here’s the screenshot:
