For the pseudo-physics engine, I was looking for a way to eval() expressions. This isn’t built into ActionScript 3.0, but there is an EcmaScript 4 parser/interpreter in the Tamarin project. Pretty cool. Now I have to figure out how to feed the results of eval back into the swf.
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Pseudo Physics updated
I chose to mess around with the pseudo-physics package this evening. I probably should have done work, or slept. Probably slept.
Anyway, I cleaned up the code…er, all the physics stuff is in one place. More importantly, there are controls for the equations.
The green box in the top right sends parameter info to trace. No use to you.
The dark blue circle is friction. Friction greater than 1 means things accelerate on their own accord.
The translucent purple dot is the black-hole, center of the universe.
You’ll figure the rest out.
Psuedo Physics
Ron Maimon and I worked on this flash animation program the other night at Stella’s. I really like it and want to do more. Half the fun was changing the pseudo-physics equation.

